A Good Thing [Mystery Booster Playtest Cards]Set: Mystery Booster Playtest Cards Type: Enchantment Rarity: Rare Cost: {4}{W}{B} Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. TEST CARD Not for constructed play
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